Media Arts

Film and Animation

The film and animation area courses and equipment constantly adapt to new ideas, new practices, and the evolving discourse of video art. Courses combine technical production with critical theory, cultural studies, and art history. Video art is rarely a stand-alone medium and often incorporates new and traditional media including performance, sculpture, music, painting, drawing, movement-based practices, and sound. Video students work closely and collaboratively with other areas. Video courses focus on the critical, conceptual, and technical skills that support the production of video installation, single channel video, web-based projects, and interactivity. Students learn a range of methods to spacialize moving picture and sound and gain support in the production of complex, large-scale video installation.

Facilities include HD and 4k Digital Cinema cameras, Mac Pro editing stations with Eizo monitors running the Adobe suite, a Color grading suite with FSI monitor and Avid Artist Color control surface running DaVinci Resolve, Greenscreen and motion capture equipment, and Multi-screen digital projection resources.

Sample classes include:
Interdisciplinary Media Arts
Community Arts and Public Practices
Digital Foundations
Advanced Digital Imaging for Video & Installation

Film and Animation Faculty

 

With its rich heritage as one of the oldest programs of its kind in the country, the Sound area continues to lead in the development of a history, theory, and practice of sound art. It distinguishes itself from conventional conservatory approaches by addressing the ways in which artists have used (and abused!) sound as an expressive and critical medium. Technical skills are balanced with rigorous theoretical concerns. Overlap into other media—for example video and performance—is encouraged.

Facilities include individual work stations with digital audio recording, mixing, and mastering capability, a surround sound speaker environment, and a studio room with old-school analog synths, tape decks, and FX centered around a robust digital audio workstation.      

Sample classes include:
History of Sonic Art
Sound and Interactivity
Sound and Sculpture
Appropriation Art: Duchamp to Digital Disobedience

Film and Animation faculty 

 

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